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import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
// 对于StatefulWidget自动会执行creatState 但在生命周期的那个时刻呢
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
TaboxA(),
ParentWidget(),
ParentWidgetC(),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}
}
class TaboxA extends StatefulWidget {
const TaboxA({Key? key}) : super(key: key);
@override
State<TaboxA> createState() => _TaboxAState();
}
class _TaboxAState extends State<TaboxA> {
bool _active = false; // Widget自己管理状态
_handleTap() {
setState(() {
_active = !_active;
});
}
@override
Widget build(BuildContext context) {
return GestureDetector(
onTap: _handleTap,
child: Container(
width: 200.0,
height: 200.0,
decoration: BoxDecoration(
color: _active ? Colors.lightGreen[700] : Colors.grey[600],
),
child: Center(
child: Text(
_active ? "Active" : "Inactive",
style: const TextStyle(
fontSize: 32.0,
color: Colors.white,
),
),
),
),
);
}
}
// 交给父类管理状态
class ParentWidget extends StatefulWidget {
const ParentWidget({Key? key}) : super(key: key);
@override
State<ParentWidget> createState() => _ParentWidgetState();
}
class _ParentWidgetState extends State<ParentWidget> {
bool _active = false;
_handleTapboxChanged(bool newValue) {
if (newValue == _active) return;
setState(() {
_active = newValue;
});
}
@override
Widget build(BuildContext context) {
return Container(
child: TapBoxB(
active: _active,
onChanged: _handleTapboxChanged,
),
);
}
}
class TapBoxB extends StatelessWidget {
const TapBoxB({Key? key, required this.active, required this.onChanged}) : super(key: key);
final bool active;
final ValueChanged<bool> onChanged;
_handleTap() {
onChanged(!active);
}
@override
Widget build(BuildContext context) {
return GestureDetector(
onTap: _handleTap,
child: Container(
width: 200.0,
height: 200.0,
decoration: BoxDecoration(
color: active ? Colors.lightGreen[700] : Colors.grey[600],
),
child: Center(
child: Text(
active ? "Active" : "Inactive",
style: const TextStyle(
fontSize: 32.0,
color: Colors.white,
),
),
),
),
);
}
}
// 混合管理模式
class ParentWidgetC extends StatefulWidget {
@override
State<ParentWidgetC> createState() => _ParentWidgetCState();
}
// 管理active状态
class _ParentWidgetCState extends State<ParentWidgetC> {
bool _active = false;
_handleTapboxChanged(bool newValue) {
if (newValue == _active) return ;
setState(() {
_active = newValue;
});
}
@override
Widget build(BuildContext context) {
return Container(
child: TapBoxC(
active: _active,
activeOnChanged: _handleTapboxChanged,
),
);
}
}
class TapBoxC extends StatefulWidget {
const TapBoxC({Key? key, required this.active, required this.activeOnChanged}) : super(key: key);
// 父widget管理的状态
final bool active;
final ValueChanged<bool> activeOnChanged;
@override
State<TapBoxC> createState() => _TapBoxCState();
}
// 管理highlight状态
class _TapBoxCState extends State<TapBoxC> {
bool _highlight = false;
void _handleTapDown(TapDownDetails details) {
setState(() {
_highlight = true;
});
}
void _handleTapUp(TapUpDetails details) {
setState(() {
_highlight = false;
});
}
void _handleTapCancel() {
setState(() {
_highlight = false;
});
}
void _handleTap() {
// 回调active状态
widget.activeOnChanged(!widget.active);
}
@override
Widget build(BuildContext context) {
return GestureDetector(
onTapDown: _handleTapDown, // 处理按下事件
onTapUp: _handleTapUp, // 处理抬起事件
onTap: _handleTap,
onTapCancel: _handleTapCancel,
child: Container(
width: 200.0,
height: 200.0,
decoration: BoxDecoration(
color: widget.active ? Colors.lightGreen[700] : Colors.grey[600],
border: _highlight ? Border.all(
color: Colors.teal,
width: 10.0
): null,
),
child: Center(
child: Text(
widget.active ? 'Active' : 'Inactive',
style: const TextStyle(fontSize: 32.0, color: Colors.white),
),
),
),
);
}
}
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